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Our job board is free this month and reaches 1000s of gamedevs
(
playtomic.com
)
2 points
by
benologist
on April 17, 2012
|
past
Looking back on 2011 at Playtomic
(
playtomic.com
)
2 points
by
benologist
on Dec 25, 2011
|
past
Four ways to keep players in love with your game
(
playtomic.com
)
1 point
by
benologist
on Nov 16, 2011
|
past
Mobile game devs: We launched our Android and C++ APIs today, come test them
(
playtomic.com
)
1 point
by
benologist
on Nov 16, 2011
|
past
What Adobe abandoning mobile Flash means for game devs
(
playtomic.com
)
6 points
by
benologist
on Nov 9, 2011
|
past
|
4 comments
Playtomic's log processing - from nothing to a billion events a day
(
playtomic.com
)
6 points
by
benologist
on Aug 14, 2011
|
past
What's in a minute, or why I love C# and SQL Server
(
playtomic.com
)
1 point
by
benologist
on June 20, 2011
|
past
HN game devs: Playtomic now supports iOS & Unity games, and has heatmaps
(
playtomic.com
)
1 point
by
benologist
on May 17, 2011
|
past
My thoughts on Do Not Track and online privacy
(
playtomic.com
)
10 points
by
benologist
on Feb 10, 2011
|
past
|
1 comment
Handling over 300 million events per day, in real time, on a budget
(
playtomic.com
)
39 points
by
benologist
on Jan 22, 2011
|
past
|
11 comments
Looking back on my startup in 2010 - from 40m events/month to 300m/day
(
playtomic.com
)
22 points
by
benologist
on Dec 13, 2010
|
past
|
5 comments
Things I learnt tracking a billion events in 24 hours
(
playtomic.com
)
44 points
by
benologist
on Sept 6, 2010
|
past
|
8 comments
Flash games vs. the box office
(
playtomic.com
)
1 point
by
benologist
on Sept 1, 2010
|
past
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