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The Pokemonetization of Game Content
(
pocketnext.com
)
1 point
by
Origummy
on May 20, 2012
|
past
Designing games with the mute button in mind
(
pocketnext.com
)
1 point
by
Origummy
on May 19, 2012
|
past
Words With Your Mother
(
pocketnext.com
)
1 point
by
daflubba
on May 18, 2012
|
past
Why we don't need to ditch the term 'gamer'
(
pocketnext.com
)
1 point
by
Origummy
on May 13, 2012
|
past
Lamenting the loss of "hard mode"
(
pocketnext.com
)
2 points
by
Origummy
on May 12, 2012
|
past
What Dark Souls can teach us about (un)approachable game design
(
pocketnext.com
)
1 point
by
Origummy
on May 11, 2012
|
past
Great Artists Steal
(
pocketnext.com
)
1 point
by
Origummy
on May 10, 2012
|
past
Casting a watchful eye upon in-game currencies
(
pocketnext.com
)
1 point
by
Origummy
on May 10, 2012
|
past
Where the hell is gaming headed?
(
pocketnext.com
)
1 point
by
Origummy
on May 9, 2012
|
past
The growing role of the player in game development
(
pocketnext.com
)
1 point
by
Origummy
on May 7, 2012
|
past
Mobile games' slow journey into the hearts of the hardcore
(
pocketnext.com
)
1 point
by
Origummy
on May 5, 2012
|
past
On the Importance of Quantity
(
pocketnext.com
)
2 points
by
ido
on May 5, 2012
|
past
The dirty truth about App Store rankings
(
pocketnext.com
)
2 points
by
Origummy
on May 4, 2012
|
past
How long is "long enough" for a free game?
(
pocketnext.com
)
2 points
by
Origummy
on May 3, 2012
|
past
59% of apps don’t make enough to recoup development costs
(
pocketnext.com
)
1 point
by
Origummy
on May 2, 2012
|
past
|
1 comment
The iPhone is the new arcade
(
pocketnext.com
)
2 points
by
Origummy
on May 2, 2012
|
past
No Man is an iLand
(
pocketnext.com
)
4 points
by
Origummy
on May 1, 2012
|
past
|
2 comments
This is how graphics in games matter
(
pocketnext.com
)
32 points
by
Origummy
on April 29, 2012
|
past
|
16 comments
The incredible Chex Quest saga
(
pocketnext.com
)
1 point
by
Origummy
on April 28, 2012
|
past
Why it's kind of a compliment to be reported to the FTC
(
pocketnext.com
)
3 points
by
Origummy
on April 26, 2012
|
past
Is a rocket scientist smart enough to make it in mobile games?
(
pocketnext.com
)
4 points
by
Origummy
on April 24, 2012
|
past
|
1 comment
East Side Games CEO downplays innovation, says indie devs are delusional
(
pocketnext.com
)
2 points
by
dojogrant
on April 5, 2012
|
past
Watch your back: Apple is already banning devs that cheat the App Store rankings
(
pocketnext.com
)
2 points
by
xonder
on March 26, 2012
|
past
Developers beware: The mobile gaming bubble is primed to burst
(
pocketnext.com
)
1 point
by
dojogrant
on March 23, 2012
|
past
What Dark Souls can teach developers about unapproachable design
(
pocketnext.com
)
2 points
by
dojogrant
on March 22, 2012
|
past
It's time for an App Store 2.0
(
pocketnext.com
)
29 points
by
dojogrant
on March 21, 2012
|
past
|
26 comments
How Nimblebit broke the rules of free-to-play, and won
(
pocketnext.com
)
2 points
by
xonder
on March 13, 2012
|
past
Indie developer Vlambeer has a message for clone apologists. "F*ck you."
(
pocketnext.com
)
2 points
by
xonder
on March 7, 2012
|
past
|
1 comment
Is Your App iConic?
(
pocketnext.com
)
3 points
by
xonder
on March 2, 2012
|
past
Flaming the Victim - Why you should care that NimbleBit got ripped off
(
pocketnext.com
)
8 points
by
xonder
on Feb 28, 2012
|
past
|
2 comments
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