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The importance of learning and the perils of AI assistance
(
prdeving.wordpress.com
)
2 points
by
sksxihve
11 months ago
|
past
MMO Architecture: Optimizing Server Performance with Lockless Queues
(
prdeving.wordpress.com
)
1 point
by
buba
on Jan 2, 2025
|
past
|
2 comments
MMO Architecture: clients, sockets, threads and connection-oriented servers
(
prdeving.wordpress.com
)
185 points
by
cpeterso
on Oct 21, 2023
|
past
|
78 comments
MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve
(
prdeving.wordpress.com
)
234 points
by
buba
on Sept 29, 2023
|
past
|
74 comments
How to write a game engine in pure C: Part 3 – The Engine Entity
(
prdeving.wordpress.com
)
1 point
by
buba
on June 12, 2019
|
past
Writing a game engine in pure C: The Graphic Initialization
(
prdeving.wordpress.com
)
279 points
by
buba
on June 5, 2019
|
past
|
120 comments
How to write a game engine in pure C: Part 1 – State Manager
(
prdeving.wordpress.com
)
4 points
by
buba
on May 30, 2019
|
past
Hiding malware in Windows: The basics of code injection
(
prdeving.wordpress.com
)
36 points
by
buba
on Sept 21, 2018
|
past
|
22 comments
An approach to ECS architecture in videogames development (C)
(
prdeving.wordpress.com
)
2 points
by
buba
on June 27, 2018
|
past
How to parse key-value strings in ANSI C89
(
prdeving.wordpress.com
)
1 point
by
buba
on April 24, 2017
|
past
Microservices: the wrong approach to the right idea
(
prdeving.wordpress.com
)
2 points
by
buba
on April 18, 2017
|
past
Event-driven programming in C 89
(
prdeving.wordpress.com
)
2 points
by
buba
on April 3, 2017
|
past
How does a CPU work?
(
prdeving.wordpress.com
)
3 points
by
buba
on March 31, 2017
|
past
|
2 comments
Unit test in C/C++ with Google test
(
prdeving.wordpress.com
)
1 point
by
buba
on March 28, 2017
|
past
How to camuflage malware in windows
(
prdeving.wordpress.com
)
2 points
by
buba
on Feb 20, 2017
|
past
What is Buffer Overflow and how do we exploit it
(
prdeving.wordpress.com
)
3 points
by
buba
on Feb 15, 2017
|
past
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