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Efficient Weighted Sampling
(
sebastiansylvan.com
)
2 points
by
ibobev
11 months ago
|
past
Brackets are awesome, don't use them
(
sebastiansylvan.com
)
5 points
by
thunderbong
on Sept 30, 2024
|
past
|
3 comments
Brackets are awesome, don't use them
(
sebastiansylvan.com
)
3 points
by
todsacerdoti
on Sept 29, 2024
|
past
|
4 comments
The Perils of Future-Coding
(
sebastiansylvan.com
)
3 points
by
todsacerdoti
on Aug 13, 2024
|
past
Header Hygiene
(
sebastiansylvan.com
)
1 point
by
ingve
on May 26, 2022
|
past
Flags Are a Code Smell (2014)
(
sebastiansylvan.com
)
58 points
by
spekcular
on May 21, 2022
|
past
|
102 comments
Space-efficient Resizable Arrays (2012)
(
sebastiansylvan.com
)
1 point
by
phsilva
on April 27, 2022
|
past
Robin Hood hashing should be your default Hash Table implementation (2013)
(
sebastiansylvan.com
)
2 points
by
dcminter
on April 16, 2021
|
past
Robin Hood hashing is a good default
(
sebastiansylvan.com
)
2 points
by
graderjs
on Nov 27, 2020
|
past
Flags Are a Code Smell (2014)
(
sebastiansylvan.com
)
3 points
by
spekcular
on Nov 18, 2020
|
past
A Fast Sudoku Solver
(
sebastiansylvan.com
)
2 points
by
spekcular
on Nov 18, 2020
|
past
Naming Convention for Matrix Math
(
sebastiansylvan.com
)
3 points
by
panic
on July 28, 2017
|
past
|
1 comment
Why (most) High Level Languages Are Slow
(
sebastiansylvan.com
)
2 points
by
mpweiher
on March 10, 2017
|
past
Why (most) High Level Languages Are Slow
(
sebastiansylvan.com
)
2 points
by
Somehacker
on March 8, 2017
|
past
|
1 comment
Why (most) High Level Languages Are Slow
(
sebastiansylvan.com
)
4 points
by
grey-area
on March 8, 2017
|
past
|
1 comment
The perils of future coding
(
sebastiansylvan.com
)
2 points
by
yumaikas
on March 1, 2017
|
past
Doing Garbage Collection Without Requiring Uniform Representation
(
sebastiansylvan.com
)
1 point
by
hyperpape
on Jan 6, 2017
|
past
Robin Hood Hashing should be the default hash table implementation (2013)
(
sebastiansylvan.com
)
220 points
by
doomrobo
on Aug 31, 2016
|
past
|
53 comments
Doing Garbage Collection Without Requiring Uniform Representation
(
sebastiansylvan.com
)
3 points
by
norswap
on July 8, 2016
|
past
Two Performance Walls Approaching (2009)
(
sebastiansylvan.com
)
31 points
by
brassybadger
on Sept 18, 2015
|
past
|
8 comments
Garbage collection thoughts
(
sebastiansylvan.com
)
54 points
by
networked
on Sept 2, 2015
|
past
|
54 comments
Why (most) High Level Languages Are Slow
(
sebastiansylvan.com
)
34 points
by
cpeterso
on April 13, 2015
|
past
|
2 comments
Robin Hood Hashing should be your default Hash Table implementation
(
sebastiansylvan.com
)
17 points
by
thinkpad20
on April 7, 2014
|
past
|
1 comment
Garbage collection thoughts (2012)
(
sebastiansylvan.com
)
2 points
by
adamnemecek
on March 15, 2014
|
past
Garbage Collection Thoughts
(
sebastiansylvan.com
)
3 points
by
steveklabnik
on March 15, 2014
|
past
On GC in Games
(
sebastiansylvan.com
)
2 points
by
nextplaylist
on Feb 28, 2014
|
past
Language Design Deal Breakers
(
sebastiansylvan.com
)
2 points
by
indy
on Jan 19, 2014
|
past
The Perils of Future-Coding
(
sebastiansylvan.com
)
2 points
by
panic
on Aug 18, 2013
|
past
The Perils of Future-Coding
(
sebastiansylvan.com
)
10 points
by
nkurz
on Aug 17, 2013
|
past
|
1 comment
Robin Hood Hashing should be your default Hash Table implementation
(
sebastiansylvan.com
)
6 points
by
ColinWright
on July 26, 2013
|
past
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