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Ten Years of D3D12
(
therealmjp.github.io
)
2 points
by
ibobev
6 months ago
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past
Ten Years of D3D12
(
therealmjp.github.io
)
5 points
by
Bogdanp
6 months ago
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past
To Early-Z, or Not To Early-Z
(
therealmjp.github.io
)
3 points
by
luu
6 months ago
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past
Ten Years of D3D12
(
therealmjp.github.io
)
74 points
by
ibobev
6 months ago
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past
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66 comments
Ten Years of D3D12
(
therealmjp.github.io
)
2 points
by
ibobev
6 months ago
|
past
To Early-Z, or Not To Early-Z
(
therealmjp.github.io
)
1 point
by
ibobev
11 months ago
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past
Shader Printf in HLSL and DX12
(
therealmjp.github.io
)
48 points
by
davikr
on Jan 8, 2024
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6 comments
The Shader Permutation Problem – Part 1: How Did We Get Here? (2021)
(
therealmjp.github.io
)
62 points
by
davikr
on Aug 1, 2023
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past
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26 comments
Adventures in Retro Development: SNES Edition
(
therealmjp.github.io
)
2 points
by
ingve
on June 17, 2023
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past
GPU Memory Pools in D3D12
(
therealmjp.github.io
)
1 point
by
mariuz
on Aug 4, 2022
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past
Half the Precision, Twice the Fun: Working with FP16 in HLSL
(
therealmjp.github.io
)
1 point
by
zdw
on Oct 24, 2019
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past
An Introduction to Real-Time Subsurface Scattering
(
therealmjp.github.io
)
147 points
by
mariuz
on Oct 22, 2019
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past
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4 comments
An Introduction to Real-Time Subsurface Scattering
(
therealmjp.github.io
)
2 points
by
Impossible
on Oct 7, 2019
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past
What Is a Barrier?
(
therealmjp.github.io
)
1 point
by
noch
on Oct 7, 2019
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past
Hello, Hugo
(
therealmjp.github.io
)
1 point
by
ingve
on Aug 13, 2019
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past
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